How Virtual Reality can Interfere with Human Behavior

How Virtual Reality can Interfere with Human Behavior?

Technology, specifically the virtual reality can change the behavior of people.

There is something we call a psychological presence. It means that virtual reality is such an intense experience and it seems so real that it changes you. Thus, virtual reality can have a very positive effect on people’s behavior and life, as it exists not only for entertainment or for transmitting information but for users to experience a situation and thus learn from it. Even some people think, do we live in a Virtual Reality?

How Virtual Reality can Interfere with Human Behavior


An example cited is the increase in the empathy of some people after living certain situations through virtual reality.

One of the cases was related to the visually impaired where people wore glasses that mimicked the reality of a disabled person, and after that, these same people were much more willing and patient in helping people with the same disability.

Professional Training

Another case that has already been widely used in the virtual reality world, has been in professional employee training. The example cited is that of a retailer that plans to use virtual reality so that its employees can find products out of place faster on the shelves.

A company has already used virtual reality in its corporate training for the employees who work in the maintenance of the boiler. Because it is a job with high level of dangerousness, the company has joined the virtual reality to train its employees safely.


Virtual reality can be used in the treatment of anxiety disorders phobias and even addictions.

Through so-called cognitive psychotherapy, a person who suffers from some phobia, for example, can face his fear in a virtual way with VR glasses, which makes it easier to be controlled.

Already anxiety sufferers can, through their glasses, be placed before a large number of people to speak in public, therapy that was previously suggested by psychologists as exercises of the patient’s imagination.